22 January 2013

The Power of Story Telling


There are many ways to tell a good story. You can do it through books, poetry, television even song. A modern medium is to tell them through computer game cinematics and cut-scenes.

One of the masters of this art is Blizzard Entertainment. They practised this with the cinematics for their Warcraft franchise. They were pretty good for Warcraft 3 and really progressed through World of Warcraft, especially the Wrath of the Lich King expansion. Few people would question the quality of the Wrathgate cinematic, or the Fall of the Lich King trailer. These are great pieces that tell a story in an interesting and engaging way.

It was, in my opinion, with Starcraft II: Wings of Liberty that they really started to excel. This is where the whole story was interwoven fully into the cut-scenes between the played missions and the missions themselves. One particular one from near the end of the game really stands out. Called “Fire and Fury”, is probably the best cinematic I've seen in a game. Heck it's better than some films and TV shows and it's only about three and half minutes long. There is something about the writing, visuals, music and performance by the voice actors that just makes it shine. It's so emotive and powerful that it still sends shivers down my spine.

This only comes to mind because Blizzard released the trailer for the new Starcraft II expansion, Heart of the Swarm, today. Unsurprisingly it tells a story and helps to set up the whole new expansion. I wasn't that fussed about Heart of the Swarm before, I am now though.

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